Use the cameras simulators below when
you are done.
Camera simulator:
http://www.photonhead.com/simcam/shutteraperture.php
http://www.kamerasimulator.se/eng/?page_id=2
http://dryreading.com/camera/index.html
htthttp://camerasim.com/camera-simulator/
Thursday, March 30, 2017
Thursday, March 23, 2017
3/23: GRAYSCALE: LIGHT, TEXTURE, MOVEMENT/RHYTHM, & CONTRAST HOMEWORK DUE: 3/27
*NOTE: f you have not made a new folder on your desktop for your GRAYSCALE picture, please do so!
You will take another 50+ photos and turn in your best 24 focusing on the below items. You will take your pictures in COLOR and we will convert them into GRAYSCALE.
- 12 pics = NATURAL LIGHT & SHADOWS (sun and moon)
- 12 pics =MANMADE LIGHT & SHADOWS (lamps, flashlights, etc.)
- At least 6 pics should show TEXTURE
- At least 6 pics should show MOVEMENT &/or RHYTHM
- ALL PICS SHOULD HAVE CONTRAST
- Please turn in 24 pictures (2 contact sheets of 12 images each) and title them Naming Convention + Grayscale_LIGHT_CS (These will be in color still!)
- HIGHLIGHT THE NUMBERS OF YOUR BEST 1-3 IMAGES!!
- DUE 3/27
Wednesday, March 22, 2017
3/23: CONVERTING TO BLACK & WHITE IN PHOTOSHOP - NOTES due 3/23
Take notes (you will upload them in Canvas) as we go over the following techniques for converting images to black and white
in Photoshop CS6. For your notes, it may be easiest to copy & paste from the article.
The techniques are:
1. Black and White Adjustment Layer
2. Converting to grayscale
3. Hue/Saturation adjustment layer
4. LAB Color Method
5. Gradient Map
6. Channel Mixer
You are required to utilize and know all of the above mentioned adjustments for converting an image from color to black and white. All black and white adjustments are covered in this article: http://photo.tutsplus.com/tutorials/post-processing/7-black-and-white-photoshop-conv ersion-techniques/
3/23 WARM UP: GRAYSCALE TIPS - Notes due in Canvas
Please take notes from the following websites for tips on taking black and white photos. Submit your notes tin Canvas.
- Tips 2
- Good reading
- Tips 3
- Good reading
- Black and White Photo Tips 1
Monday, March 20, 2017
3/21 Off Campus Shoot: GRAYSCALE: REPETITION, VALUE, AND EMPHASIS ASSIGNMENT
For your next assignment you will shoot images that will be changed into black and white images. You will focus on:
- REPETITION or PATTERN -repetition of an art element w/some variation for interest
- VALUE - having a range of lights and darks from white to black
- EMPHASIS - creating a center of interest
You
will go off campus Tuesday and need to be back 20 minutes
before the end of class. You will be submitting your best 24 images, so you will want to take at least 50 pictures. Before your photo shoot plan what will you take pictures of and where? Be sure to consider lighting too. When you return, you will submit a contact
sheet. DO NOT CHANGE THEM INTO GRAYSCALE. WE WILL DO THAT NEXT CLASS.
- Title your contact sheet of 24 images: GrayscaleCS1 (These will be in color still!)
- BEFORE YOU ATTACH YOUR BE SURE TO HIGHLIGHT THE NUMBERS OF YOUR BEST 1-3 IMAGES!!
- THEN UPLOAD YOUR CONTACT SHEET HERE IN CANVAS.
Please click to look at the work of photographer Douglas Ethridge
The following images are a few examples of his work:
Below are a few more examples of repetition and emphasis.
Tuesday, March 14, 2017
3/14: THE ELEMENTS & PRINCIPLES OF DESIGN
A list of all the Elements and Principles of Design (the language of
art) are listed below. Use these terms when describing your
photographer's work.
Below are examples of the Elements and Principles of Design. Study these carefully, as they are a big portion of your final exam.
Click HERE to see some examples of how these Elements and Principles are utilized in photography.
Elements of Design
Line - is a mark on a surface that describes a shape or outline. It can create texture and can be thick and thin. Types of line can include actual, implied, vertical, horizontal, diagonal and contour lines.
Color - refers to specific hues and has 3 properties, Chroma, Intensity and Value. The color wheel is a way of showing the chromatic scale in a circle using all the colors made with the primary triad. Complimentary pairs can produce dull and neutral color.
Texture - is about surface quality either tactile or visual. Texture can be real or implied by different uses of media. It is the degree of roughness or smoothness in objects.
Shape - is a 2-dimensional line with no form or thickness. Shapes are flat and can be grouped into two categories, geometric and organic.
Form - is a 3-dimensional object having volume and thickness. It is the illusion of a 3-D effect that can be implied with the use of light and shading techniques. Form can be viewed from many angles.
Value - is the degree of light and dark in a design. It is the contrast between black and white and all the tones in between. Value can be used with color as well as black and white. Contrast is the extreme changes between values.
Space - A 3-dimensional volume that can be empty or filled with objects. It has width, height, and depth.
The principles of design are the recipe for a good work of art. The principles combine the elements to create an aesthetic placement of things that will produce a good design.
Emphasis - is an area that first attracts attention in a composition. This area is more important when compared to the other objects or elements in a composition. This can be by contrast of values, more colors, and placement in the format.
Balance - is a feeling of visual equality in shape, form, value, color, etc. Balance can be symmetrical or evenly balanced or asymmetrical and un-evenly balanced. Objects, values, colors, textures, shapes, forms, etc., can be used in creating a balance in a composition.
Unity - brings together a composition with similar units. If your composition was using wavy lines and organic shapes you would stay with those types of lines and not put in just one geometric shape. (Notice how similar Harmony is to Unity - some sources list both terms)
Contrast - offers some change in value creating a visual discord in a composition. Contrast shows the difference between shapes and can be used as a background to bring objects out and forward in a design. It can also be used to create an area of emphasis.
Movement - is a visual flow through the composition. It can be the suggestion of motion in a design as you move from object to object by way of placement and position. Directional movement can be created with a value pattern. It is with the placement of dark and light areas that you can move your attention through the format.
Rhythm - is a movement in which some elements recurs regularly. Like a dance it will have a flow of objects that will seem to be like the beat of music.
Pattern/Repetition - is the planned or random repetition that occurs in nature and in art.
Below are examples of the Elements and Principles of Design. Study these carefully, as they are a big portion of your final exam.
Click HERE to see some examples of how these Elements and Principles are utilized in photography.
Elements of Design
Line - is a mark on a surface that describes a shape or outline. It can create texture and can be thick and thin. Types of line can include actual, implied, vertical, horizontal, diagonal and contour lines.
Color - refers to specific hues and has 3 properties, Chroma, Intensity and Value. The color wheel is a way of showing the chromatic scale in a circle using all the colors made with the primary triad. Complimentary pairs can produce dull and neutral color.
Texture - is about surface quality either tactile or visual. Texture can be real or implied by different uses of media. It is the degree of roughness or smoothness in objects.
Shape - is a 2-dimensional line with no form or thickness. Shapes are flat and can be grouped into two categories, geometric and organic.
Form - is a 3-dimensional object having volume and thickness. It is the illusion of a 3-D effect that can be implied with the use of light and shading techniques. Form can be viewed from many angles.
Value - is the degree of light and dark in a design. It is the contrast between black and white and all the tones in between. Value can be used with color as well as black and white. Contrast is the extreme changes between values.
Space - A 3-dimensional volume that can be empty or filled with objects. It has width, height, and depth.
Principles of Design
The principles of design are the recipe for a good work of art. The principles combine the elements to create an aesthetic placement of things that will produce a good design.
Emphasis - is an area that first attracts attention in a composition. This area is more important when compared to the other objects or elements in a composition. This can be by contrast of values, more colors, and placement in the format.
Balance - is a feeling of visual equality in shape, form, value, color, etc. Balance can be symmetrical or evenly balanced or asymmetrical and un-evenly balanced. Objects, values, colors, textures, shapes, forms, etc., can be used in creating a balance in a composition.
Unity - brings together a composition with similar units. If your composition was using wavy lines and organic shapes you would stay with those types of lines and not put in just one geometric shape. (Notice how similar Harmony is to Unity - some sources list both terms)
Contrast - offers some change in value creating a visual discord in a composition. Contrast shows the difference between shapes and can be used as a background to bring objects out and forward in a design. It can also be used to create an area of emphasis.
Movement - is a visual flow through the composition. It can be the suggestion of motion in a design as you move from object to object by way of placement and position. Directional movement can be created with a value pattern. It is with the placement of dark and light areas that you can move your attention through the format.
Rhythm - is a movement in which some elements recurs regularly. Like a dance it will have a flow of objects that will seem to be like the beat of music.
Pattern/Repetition - is the planned or random repetition that occurs in nature and in art.
3/14: INTRODUCTION TO DSLR CAMERAS
To begin understanding a DSLR
camera, you will want to know the what the basic camera components are,
how they function, and how it takes a picture. Take notes as you read.
Use the link below to label your DSLR camera diagram:
Use the link below, and go to the "Digital SLR Camera Controls on the Top" section
to label the camera LENS diagram:
Click on the link below to see how a DSLR camera operates to take a photograph.
Use the link below to label your DSLR camera diagram:
Use the link below, and go to the "Digital SLR Camera Controls on the Top" section
to label the camera LENS diagram:
Click on the link below to see how a DSLR camera operates to take a photograph.
Thursday, March 9, 2017
3/9: LANDSCAPE EDITING & UNIT COMPLETION. DUE: 3/13
FINAL ASSIGNMENT REQUIREMENTS:
You can also do any of the following adjustments we talked about in class:
- 12 Photoshop Adjusted Landscapes from four various locations. Save as a contact sheet (3 columns & 4 rows) with the naming convention titled LandscapesAdjusted.
- You will save your best landscape as the highest quality JPEG. Be sure that you title it LandscapeBest. You can ask for help, if you need help deciding which is your best.
- Always use the naming convention. Example: 3-KingL-Landscape Adjusted
- You will submit these in Canvas.
- DUE: 3/13
- Photoshop Tutorial: Landscape Editing
- Excellent tutorial:
- Landscape Photography Editing Tutorial - Photoshop CS6
- Tips To Create An Awesome Landscape Photo (Photography Tutorial)
You can also do any of the following adjustments we talked about in class:
- Get rid of power lines, garbage cans, and other distracting objects using Clone Stamp (S) and Copy/Paste.
- Adjust the horizon line using Free Transform (Command-T).
- Crop your picture as needed.
- Change the overall color using color balance.
- Adjust the warmth or coolness of your photo using Image>Adjustments>Photo Filter.
Thursday, March 2, 2017
3/2: BASIC PHOTOSHOP TUTORIALS
Here are a few
links for basic Adobe Photoshop CS6 tutorials. There is a lot to
Photoshop. You will not need to know all of the tools at once, so do not
be overwhelmed. At the same time, the best way to learn is to do, so
give it a go. You will not have enough class time to go through all of these, so you may want to view them outside of class.
After going through tutorials 1-3, try the various tools in your own images: YOU WILL SUBMIT ONE IMAGE AT THE END OF CLASS IN CANVAS THAT YOU HAVE EXPERIMENTED WITH IN PHOTOSHOP.
After going through tutorials 1-3, try the various tools in your own images: YOU WILL SUBMIT ONE IMAGE AT THE END OF CLASS IN CANVAS THAT YOU HAVE EXPERIMENTED WITH IN PHOTOSHOP.
- 1. Good to cover basics: Photoshop CS6 Tutorial: Basic Rundown Of Design Tools and
- 2. Clone Stamp Tutorial
- 3. Layers
- 4. Getting Started With Photoshop: a 40 minute basic tutorial
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